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• Improved datanet UI items so they are highlighted when they have art to show when activated
• Improved item selection graphics, specially in the fleet composition panel, but also in other areas
• Made sure that you can set normal speed with space, when the start battles paused option is active, plus make it possible to toggle extreme speed that way also
• Fixed a bug in which backing out from a tactical battle end panel, with right click or back button, messed up the camera zoom
• Fixed a bug that fired when loading a file save from the game itself, in which the scale of the fleet icons was messed up, if you are zoomed out when it happens
• Fixed a bug in which a save file couldn't be load due to a null starsystem owner player
• Fixed a visual bug in which core modules were not showing production costs or upkeep
• Exposed base upkeep and core cost modifiers for starship roles in the Globals.lua file, plus rebalanced them to make ships cost less
• Exposed the minimum materials efficiency value to the Globals.lua file
• Added the ability to the AI to use the new retrofit feature and improve its ships
• Made sure to disable starmap scouting via population only fleets
• Added a way for renaming individual starships from the fleets screen
• Added a retrofit button to the Fleets main menu, which takes you to the corresponding colony screen
• Applied the starship build item colony filter for retrofit projects as well
• Incorporated the feature of starship retrofits, via projects which show up on colonies that can retrofit ships.
• The AI now moves fleets to closer owner Starsystems, before going into enemy starsystems
• Added a way for the AI to insta move population on higher difficulty levels
• Added the ability for the AI to move population around
• Made sure the planet visual indicators show up immediately on the starsystem view, when stuff is built and sold on colonies
• Added the ability for the renaming of outposts
• Added the ability of renaming an owned starsystem(this is done in the starsystem view) and also the homeworld.
• Allow for sandbox games without victory conditions
• Increased weapon fire evasion of smaller ships to encourage their use
• Increased upkeep of large starships to encourage the use of smaller ships
• Fixed the default designs, taking into account power/ordnance/capacitor requirements, which some had wrong
• Now advises are immediately updated whenever a diplomatic exchange is successful or war is desclared
• Fixed a bug that skipped the turn, whenever a space was introduced when renaming fleets/colonies
• Made sure modded designs don't mess up the new design persistence file system
• Added a datanet notification for when a colony is destroyed vía bombardment
• Moved custom starship designs to MyGames folder and enable Steam cloud for the files so they are synchronized between machines
• Added the feature of colonist transport into the game. You can now launch any colonist(5 freighters required), move them as any fleet and land them on one of your colonies
• Fixed a bug with redirecting a fleet in hyperspace, in which the movement line remained
Update v1.00.04:
• Fixed a bug in which opening the load game panel, loaded automatically a mod, when a save from said mod is present
• Made sure that custom starting population values in the Globals.lua file are correctly taken into account for the homeworld
• Made sure fleets can attack and invade in the same turn, but not move after to avoid one turn defenses problem
• Improved the camera smoothness when zooming and panning at practically the same time
• Made sure an outpost planet can be colonized from the planet buttons interface
• Changed test battles shortcuts so they don't impact faction customization in the main menu
• Updated the SW mod to work with the latest version of the game
• Made sure the customize faction option is enabled when using mods and fixed any problems it caused
• Added a toggle option for the game to use a hardware mouse cursor where available
• Added an option to disable camera edge panning in the game
• Added an additional stance for long range combat called Siege
• Fixed a bug which was corrupting the game, every time a fleet was splited in mid hyperspace jump
• Fixed a bug that was preventing end turn, after loading a campaign game, related to corrupted victory
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