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+ Reduced the default difficulty to Captain and the difficulty to get bonus plaques to General
+ Fixed a significant bug in which the AI retrofiting starships disabled the end turn button
+ Made sure the AI gets a bit angry with constant demands, even if it accepts them due to high relations or threat. There are new modifiers for this.
+ Added the current selected Operative mission description to the corresponding panel
+ Now the file saves are ordered by date and time in the load game main panel
+ Added your/theirs to the tech being requested/granted in the audience screen to highlight who gets what
+ Improve the description/stats of the specialization picks so it's clear what you get
+ Improved english localization campaign messages and heroes
+ Removed the file extension in the name of a file save within the load game panel
+ Improved the visibility of of the board button in the colonists
+ Increased the upkeep/fee of the Ancient hero skill
+ Made sure to update heroes stats and skills as soon as they gain a level
+ Added the timestamp to the load screen of file saves
+ Improved performance by delaying loading audio files until they are absolutely necessary and added audio cue to the selected fleet panel
+ Improved load performance of graphic files from the hard drive
+ Added missing sound effects for troops in battle
+ Improved overall space battles performance, thanks to audio improvements
+ Strike craft now spawn further away from the carrier starship
+ Made sure assault starships(specially strikecraft) get the correct heading when you speed up the battle.
+ Improve significantly the initial game's startup time
+ Parametrize the Creative trait to set the number of techs available per level
+ Reduced minimum material efficiency to 20% to make mining more important
+ Pollution installations/techs affect morale instead for factions with the plantoids trait
+ Lowered the megafauna and native population peculiarity bonus to 6 food
+ Improved DataNet UI feedback on failed operative missions
+ Fixed a rare hero bug in which an operative is able to sabotage fleets of ships
+ Added an option to flip the mouse zoom scrollwheel direction
+ Fixed a bug in which support module space specialization picks were not working correctly
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