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Here's the fixes of 1.1.1:* Fixed a bug in space combat that was allowing ships with special systems to fire their weapons several times in the same turn. Ships could fire, then move, fire again, move again and fire once more. That is now fixed.
Fixed an issue where sometimes too many space monsters could spawn near the player's homeworld. Now, the 'Few space monsters' setting generates fewer monsters, especially near the player's homeworld. Also, space monster offspring spawns less often in the lower difficulty levels, starting at Average and down.
Fixed an issue when choosing to terraform a planet in the 'Great Balls of Water' event, if the planet was already doing terraforming the terraforming project remained although the planet was already terraformed by the event.
Fixed a bug in the 'Overpromised and Underdelivered' event that was causing the AI player who got it to break trade treaties with empires they didn't have a trade treaty to begin with.
Fixed a bug where sometimes an enemy orbital station would stop firing in a given turn because it chose a target that was out of range even when other targets in range were available.
Fixed a bug in the colony view when a 3D building was behind the construction panel, the projects on top of that building could not be selected because the tooltip of the building was constantly being displayed on top.
Fixed a typo in the Helium-3 tooltip in a Gas Giant. "We think this GasGiant" now reads 'Gas Giant' as two separate words.
Fixed an issue in the construction filters in the colony view. When the filter was selected (e.g. Wonders), the little wonder icon could not be seen. And, other little tweaks to the colors and size to improve those filters.
By the way, the following changes and fixes were not part of the 1.1 Release note, as they were added in the final build that was actually released as 1.1 yesterday. I'm also listing them here so that everyone knows about them as some of them are important.
Unreported changes in the 1.1 release note (changes already included in the 1.1 version released yesterday):
New ability to filter colonizable planets that are not in the other race's sphere of influence. The existing "No Rival Presence" filter was updated to also exclude planets inside other empires' spheres of influence.
The game now remembers the last combat view (top-70º or isometric-45º) used by the player and keeps it like that for the next combats until the player changes the view again.
Fixed a bug when assigning a spy leader to a colony (or a ship) before they could finish the just ready spy influence mission, and that would block the game from progressing.
Fixed a bug in the colony view when building more than 10 buildings the colony view could freeze.
The 'Zoom & Shoot' combat animation frequency now depends upon the threat level, abstracted to the ship class. So, there's a less chance to see the 'Zoom & Shoot' animation on Frigates and a higher one for Battleships and Titans.
Fixed a bug when invading a colony and getting a tech from the invasion, it could sometimes offer a tech that the player already owned.
New "Prepare for War" background image when starting or loading a game added showing off the Human and the Sulak fleets clashing.
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