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Gameplay Changes
Changed several enemy groups to provide better variety in combat.
Enemy levels and stats were adjusted based on the change in enemy groups.
Adjusted the diminishing returns of using AoE attacks against large enemies.
Changed several boss fight mechanics to make them clearer and less frustrating.
New Content
Added 3 new maps to the Guild Quests pool so there's more variety to the layout of generated encounters.
Added more enemies and enemy groups to the Guild Quests pool.
Added a 5th combat soundtrack.
Bug Fixes
Fixed several instances where sound effects and/or music was missing from a cutscene.
Fixed a bug where the camera sometimes moves to a random location when an enemy attacks.
Fixed an issue where footstep sounds would not play.
Fixed a bug that locked out several characters for a longer period of time than intended.
Fixed a bug that didn't trigger 2 Steam achievements related to side quests.
Fixed a visual issue where blue tiles would display instead of red ones when you clicked too fast.
Fixed a bug where the "Take Cover" skill doesn't work.
Fixed an issue where debuff icons showed incorrect numbers compared to their card descriptions.
Fixed a bug that counted summoned units towards the player death toll.
Fixed an issue where some maps became unplayable using gamepads because the tiles were unselectable.
Fixed several issues related to passives not triggering properly or not working as intended.
Fixed a bug that didn't show the correct difficulty and playtime in your save slot.
Fixed slow UI response in the deck builder.
Addressed several collision issues during combat.
Fixed crashes and freezing problems for some devices.
Fixed a few typos in the dialogue and UI.
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