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GENERAL
Fixed bug that could lead to vehicles receiving draft from vehicles far behind them
UI
Fixed distance to screen value on triple screen setup
PHYSICS
Further driveline adjustments & fine tuning, fixing issues with clutch slipping in upshifts with some cars
Adjusted default clutch setting for Stock cars, Montana, Camaro GT4R, Porsches
Fixed bug with F-Retro wet tires breaking physics
Fixed bug with F-Ultimate slicks breaking physics if driven on wet
Adjusted default gear ratios for M1 Procar, Group A cars
AI
Further improvements to AI lateral weaving/abruptness of movement
Added new improvements to AI behaviour when it predicts it´s going to run off the road (should reduce some causes of abrupt lateral movement / loss of control)
Further general A performance callibration
AUDIO
Caterham Academy: adjusted sounds, improved audio loops
Copa Fusca: Fixed engine sound drop-off during gear shifts
SprintRace: further improvements to audio loops
M1 Procar: increased volume when driving in swingman view
TRACKS
Spa: various fixes for lodding pop-ups, further optimization
Velopark: Improved wall collisions; fixed some terrain gaps; improved shadows; adjusted tire stack height; adjusted 3D grass to fix instances of wall clipping; removed shadow casting & reflections from transparent face
Interlagos Historic: Added startlights; removed shadow casting from transparent fences
Oulton Park: Added missing track lights
Curitiba: Adjusted HUD map zoom
Curvelo: Adjusted render mesh to match updated physical noise
VEHICLES
Added community liveries: Copa Fusca - Fernando Goncalves #888 / Luiz Gonzaga #09 / Marcos Cruz #20 / Tom Emilsen #3422 / Troyan Donut #61 / Filomena Silva #00
Caterham 360 Superlight - Allan Nenes #25 / Gasper Zupan #2
Caterham 620R - Gyda Marvik #25 / Chris Shire #26
Update v1.1.0.4:
GENERAL
Reduced pit speed limit of historical classes from 120 km/h to 100 km/h to minimise issues with AI overshooting its pitbox
Disabled mandatory pitstops in GT1 90s Championship
UI & HUD
Fixed issue where UI would become unresponsive when restarting a race from the post session leaderboard screen
Lobbies now always use descending order when sorting lobbies by player
Custom even screens now display full vehicle name instead of abbreviated version
Fixed English label on FFB GAIN INCREASE mapping
Added GT1 HUD icon
PHYSICS & FFB
Added several new gearbox, clutch, crankshaft, driveshaft & wheel bearing models to better suit various types of drivelines
Reduced differential viscous hump & clutch lock ratios
Revised F-Retro & F-Classic tire carcass (all gens)
Further stiffened carcass sidewall for GT1 / GT3 / GT4 / Prototype / Stockcar tires
Further tire tread adjustments to F3, Mini, Sprintrace, Stock Car, Caterhams, F-Retro, F-Classic (all gens), F-V12, F-Ultimate, Porsche Cup, GT3, GT4, Copa Truck, Street Cars
Fixed error in tire models for BMW Procar, Group A & Opala 1986 cars
Reduced water dissipation for Formula Vee / Copa Fusca / Uno / Opala 1979 / Opala Old Stock tire treads (makes them slightly less efficient on a wet track)
Revised Porsche Cup physics (reduced inertia, more low end engine torque, default setup adjustments, new custom tire tread) (requires setup reset)
Further fine tuning of FFB max force for 570S, Caterham 620R, Ginetta G55, Opalas, Porsche Cup, BMW Procar, Group A, GT1 cars
Slightly reduced aero draft effect (all cars)
Slightly adjusted Mercedes CLK GT1, F-Ultimate default setup (requires setup reset)
Reduced GT1 & Opala rear brake torque (all cars)
Increased pit speed limit in GT1 class to 100 km/h
Mclaren 570S GT4: adjusted aero center of pressure; fixed rear right fast damper range; increased brake torque; adjusted default setup (requires setup reset)
Adjusted engine compression curves for GT1 cars, Mclaren 570S GT4, Ginetta G55, F-Retro, Caterhams
Fixed error in Group A damper and rebound travel (requires setup reset)
Slightly raised Roco 001 CoG height
Slightly stiffened Mclaren F1 LM front suspension rates
Opened up differential adjustments for Caterhams with LSD
Disabled downshift autoblip for Mclaren F1 GTR, Porsche 911 GT1, MCR 2000; enabled for Metalmoro MRX P2
Slightly increased downforce from F-Classic Gen1 diffuser
SprintRace: Adjusted rear wing center of pressure; increased bodywork drag
Reduced engine inertia for F-Trainer, Caterhams
Raised minimal front ride height for F-Classics (requires setup reset)
Adjusted gear ratios for Procar, Group A cars (requires setup reset)
Adjusted default roll bars, dampers for all Porsches (requires setup reset)
Fixed inverted slow / fast damper rates in Porsche Cup cars (requires setup reset)
Fixed asymetrical right front ride height setting in Porsche Cayman Clubsport (requires setup reset)
AI
Added new overtaking logic - AI cars now evaluate speed of cars further ahead to dodge slow traffic more efficiently
Fixed bug causing AI simulated times to fluctuate widely
fixed issue where AIs would brake without reason on pit entry or exit
Further general AI performance callibration for throttle & brake application, tire rolling resistance & drivetrain losses (to better match player straightline speed), launch speed (slow starts still remain an issue with Group A & Procar)
Increased AI speed on wet tracks while running slicks
Slightly increased AI aggression scalars per vehicle
Further reduced AI jerkiness in lateral movement
Reduced AI brake distance offsets
Fine tuned AI brake performance
Update AI fuel load logic for practice sessions (now uses same as quali - further customizations of fuel levels per car will follow in subsequent builds)
Slightly reduced AI quali performance & improvedp practice performance (all cars)
AUDIO
Minor sound loop corrections on transmission whine samples for Porsche GT3R and BMW M6 GT3, Sprint Race and Super v8 samples
TRACKS
Updated weather probability ratios (a bit less rain generally)
Spa: Extensive art & performance pass; added night lighting, added more static objects around scene, more trackside objects; fixed some tree & treeline shadows, fixed holes in paddock area looking from Bruxelles; added new kart building and marshall huts, updated pit fence and other fences; updates to foliage and outside terrain/roads to match the 2020 look; reduced foliage around Blanchimont; Generated new AI paths (much better fast line); adjusted track cut runoff limits
Imola 1988: Fixed a few wall and terrain gaps; Minor AI grip increase
Goiania: Rebuild armco collisions in attempt to fix ireported ntermittent collisions
Curitiba: Further road mesh noise revisions
Curvelo: Reduced road mesh noise
Guapore: Reduced road mesh noise
Ibarra: Updated trackside cams for reverse layout
VEHICLES
MetalMoro AJR: Fixed tail lights, external mirrors;
MetalMoro MRX: Adjusted RPM LED ranges for P3 variants
Further fine tuning of exhaust parameters (for cars producing less backfiring)
Further adjusted carbon visual brake glow range
Added new Metalmoro AJR liveries (including a new batch of community skins)
Update v1.1.0.1:
Added International GT3, F-Classic Gen1, GT1 championships
Enabled multiple random weather slots in championship seasons
Disabled formation lap for championships ith rolling starts
Fixed FFB per vehicle adjustment in-session
Fixed FFB adjustment localization
Fixed Caterham tail lights not working in dark
Extensive Spa-Francorchamps art pass, performance improvements, object pop-up & wall hole fixes
Adjusted AI performance through various corners for better balance vs player
Slightly increased Bathurst AI Grip values
GT1 physics revisions: Adjusted engine compression curves & added throttle map for all models; adjusted default coast differential setting; Slightly improved Mclaren F1 GTR engine & center of gravity
P1 class physics revisions: corrected G58 weight distribution; added 10-15kg to AJR cars for better BoP accross class
GT1 AI callibration pass, GT3 AI rolling resistance adjustment to better match player straight speed
Adjusted roll bar rates in Group A cars (requires setup reset)
Greatly reduced values for AI simulated times when skipping session (logic appears to have been broken in one of the latter AI code changes so this is a paliative measure to help prevent AI doing much faster times when skipping session until bug is addressed)
Time Trial mode now includes all the latest content
Update v1.1.0.0:
CONTENT
Cars:
Added GT1 Series (featuring Mercedes CLK LM, Porsche 911 GT1, Mclaren F1 GTR LT)
Added Mclaren F1 LM to Street Cars series
Tracks:
Added Spa Francorchamps 2020 *Part of Spa-Francorchamps DLC Pack
Added Ibarra Reverse layout
GENERAL
Introduced track specific weather probability system for more realistic random weather
Random weather condition is now preserved if session is reset
Disabled "Real Weather" option (until system implementation is complete)
Added option to customize FFB gain per car
Adjusted netcode parameters for more reliable close racing and more accurate timing predictions
Adjusted default cockpit camera settings
Increased cockpit seat position storing from 20 to 100 vehicles.
Added live edit messages for vertical and longitudinal cockpit seat position
Added F-Ultimate & F-Reiza championship seasons
UI & HUD
Added new main menu panel arts & backgrounds
Updated track loading screens & increased resolution to 4k
Added loading bar gradient & fixed position on ultrawide resolutions
Fixed monitor controls and back button positions on ultrawide resolutions
Update Control Assignments screens to include per vehicle FFB gain increase / decrease
VSync is now always enabled in Main Menu
Added tag (AI)/* to AI players in multiplayer
Added additional states to DRS HUD informing detection zone & availability
Vehicle default sorting reverted to alphabetical order
Corrected various vehicle naming inconsistencies
Fixed Velopark incorrect track grades
PHYSICS
Revised tyre physics for street cars, F-Vintage (both gens), F-Retro, F-Classic (all gens), F-V12, F-V10 (both gens), F-Reiza, F-Ultimate, Copa Classic, Hot Cars, Lancer Cup, Puma P052, M1 Procar, Group A, Opala 1986
Revised rain tyres for GT3, GT4, P1, P2, P3, P4, F-Retro, Procar, Group A, Opala 1986 Copa Classic, Hot Cars, Lancer cup, Puma P052
Revised Ultima GTR, F-Retro, F-Classic (all gens), F-V12, F-Ultimate & F-Reiza aerodynamics
Adjusted logic for pre-race tire & brake pre-warming & tire pressure conditions (slightly under peak conditions for more realism & avoid unnatural tire inflation)
Reduced default number of clutches for several cars & further reduced rate of differential locking per clutch
Further revised F-Retros, F-Ultimate & Ginetta G58 suspension rates
Further adjusted exhaust parameters for all cars (results in more accurate visual & audible backfiring / spluttering)
Reduced max height to account before front wing / splitter stall in several cars
GT3 Series: Added 15kg to Mclaren 720S, subtracted 10kg from Mercedes AMG GT3, added 10 HP to Porsche GT3-R for improved BoP
Further revisions of FFB max force to iron out potential peak force inconsistencies
Small adjustments to center of gravity height in Opalas, F-Retros, F-Ultimate
Reduced Ginetta G55 engine inertia
Futher reduced differential preload baseline settings
Disabled viscous differential in street cars
Adjusted default roll bars, ride height & differential settings for F-Classic (all gens), F-V12, F-V10 Gen1 & 2
Adjusted default Differential settings for F-Retro, Stock Car 2020
Adjusted F-Ultimate ERS to not kick in until 75% of throttle is applied
AI
Added preliminary new logic to improve AI overtaking lapped cars
Added new tolerance parameter for AI to not concede position to player until a given amount of the car length is alongside (prevents issue with AI cars appearing to be "scared" out of the way when approached from behind by player)
Slightly raised AI CoG height multiplier & adjusted AI damper rates to avoid cars bouncing at hard compression
AI callibration pass for all cars that received tyre physics and / or aero updates
Reduced range of lateral movement away from ideal line & rate of movement when taking urgent action
Created new AI paths for Nurburgring Nordschleife & 24h layouts (improved & more consistent performance)
AUDIO
Updated Sprint Race sounds
Adjusted tranny volume for GT3 cars to more balanced levels & more torque dependent; adjusted volume balancing; optimized number of samples used to minimise potential performance issues
TRACKS
Removed wave length in artificial road noise (slightly reduces car / camera vertical movement oscillations)
Temporarily removed animated Helicopters & planes until remaining functionality issues are addressed
Revised road mesh & reduced noise (high frequency bumps) for Curitiba, Kansai & Taruma
Updated Bathurst trackside camera
Velopark: Minor performance & art pass; updated AI with improved performanceUpdated Nurburgring 24h layout trackside cameras to reduce shimmering / trembling & added VR cams
VEHICLES
Added BMW M6 GT3 dirt / damage effects + dangling damaged parts + new colliders + detached diffuser
Gol Copa Classic: Fixed LOD errors at longer distance
Mini Cooper UK: Fixed LODding issues with windows
Lancer Cup (R/RS): Added Dirt/Damage + detached bumpers (LODA/B/C) + dirt texture for wings (RS) + modeled inner panels (LODA/B/C) + new collision + dangling damaged partsdriver animations + Detached Gear Shifter
Fixed Mini cooper 1965 damage on lower LODs + Detached gear shifter (cpit) + detached bumpers on LOD C
Lotus 23: Fixed LOD D missing, added damage models on lod B/C, detached dangling parts on LodC, closed panel gaps on LOD A and Cockpit, removed unecessary damage models for tyres
MCR S2000: Added dirt/scratch textures
Added missing tail light for Sprint Race, Stock Car Cruze 2019 & Ultima GTR
Fixed LOD errors in cars with DRS wings which could make rear wings appear to flick open at certain distances
Update v1.0.6.2:
Added Nurburgring Sprint Short layout
UI Server Browser: Disabled refresh button during cool-down period; Sort by player count descending is now default; Trimmed leading whitespace from lobby names; first item after refreshing/sorting list is now selected
Slow server list refresh rate and extend maximum timeout. Refresh now typically takes longer but reliably returns more servers to the UI browser page as a result.
Added support for car livery overrides
Fixed Stockcar 2020 Championship round 5 (Santa Cruz) missing rolling start and forced pitstop.
Revised tire tread physics for all cars (in progress)
Bumped steer lock range for all cars
Minor aero adjustments for F-Vintage, Copa Truck, Procar, Group A, Opala 86, F-Retro
F-Ultimate: raised baseline rear pressure
Increased speed tolerance to trigger jump start penalty
Revised FFB Max force for several cars for better consistency
Fixed asymetrical right front damper range in Procar
Revised suspension & bumpstop rates for Procar, Ginetta G58 (requires setup reset)
Minor weight distribution adjustment for Procar, Super V8
Improved AI performance at Ibarra
AI callibration pass (all classes)
Slightly increased AI roll torque stab & CoG height multiplier to minimise risk of AI cars rolling over high curbs
Adjusted AI code to help prevent small nose to tail bumps between AI during race starts and when drafting
AI now return to track in a safer manner after slipping or going off road
Further reductions in AI lateral jitter / weaving / abrupt moves
Slightly reduced bump amplitude of gravel / grass
Several audio balancing adjustments to GT3 & P1 cars volume levels (internal & external)
Nurburgring: Added missing wall at Breidscheid; minor art & performance pass; Completed VR cams for Nordschleife / 24H layouts
Fixed helicopters disappearing on some tracks
Slight tweaks to animated objects @ Brands Hatch & Bathurst
Bathurst: Slight improvements to night lights optimization; revised trackside cameras
F-Trainer: Fixed black external mirrors
BMW M3 E30 GroupA: Fixed windshield banner; Fixed rear wing texture error on car 02
Update v1.0.6.1:
Revised BMW M6 setup ranges & default settings (requires car setup reset to default)
Further GT3/GT4 brake revisions, also for Ultima Race, Super V8, Sigma P1, Lancer Cup cars
Reduced brake wear rate by 25% (both carbon and steel)
Slightly increased downshift protection function (less overreving allowed)
Improved GT3/GT4 AI launch on starts
Reduced GT3 AI rolling resistance to better match player´s straightline speed
Fixed Ginetta G55 Supercup ABS range
Nurburgring/Nordschleife: Terrain/roads material optimization, new armcos with new more detailed meshes, new armco graffiti, resolved flickering of armco graffiti; Further improvements to shimmering issues on TV cameras of Nordschleife / 24h layouts
Montreal: Various minor fixes, optimization & art revisions
Montreal Historic: Various minor fixes, optimization & art revisions
Silverstone: Fixed disappearing helicopter
BMW M6 GT3: Added Racelogic timing display and improved alcantara material in cockpit dash
Update v1.0.6.0:
CONTENT
Added BMW M6 to GT3 class
Added Ginetta G55 to GT4 class
UI / HUD
Fixed issue where too much chat history was played back in some instances
Seat adjustment input is now continuous (hold to move)
Adjusted various background image anchors to improve display on 16:10 and triple screen
PHYSICS & AI
Slightly increased longitudinal slip in Cup / Stock 2020 / Proto P3-P4 tires
Stiffened sidewalls for GT / Stock / Proto tires
Revised default tyre pressures & ranges for all cars (closer to optimal and / or as per real series regulations - requires setup reset to default)
Adjusted default steering lock / ratio for GT3 / GT4 cars to more accurate values (requires setup reset)
Revised Balance of Performance for GT3 / GT4 class
Revised brakes for GT3/GT4 cars
Corrected tyre tread width for Porsche Cayman Clubsport (265mm front / 305 mm rear), Porsche 997 3.8 Cup (275mm / 315mm)
Revised Porsche Cup aero, adjusted default roll bars
Reduced front splitter downforce dropoff with yaw in all GT/ Stock Cars
Fixed missing wet tire compound for Camaro GT4R
Adjusted Camaro GT4R suspension
Adjusted Copa Montana center of gravity height
Revised Procar, Group A, Ultima Race baseline damper rates
Fixed Ultima race front left, rear right fast damper ranges incorrectly available
Improved rear efficiency, reduced Group A rear brake torque
Adjusted FFB max force for F-Vee, Procar, Mini, Stock Car 2020, GT3, GT4 cars
Callibrated tire temperature color display range (correcting errors with some tires not displaying correct colors for optimal / overheat tires)
Adjusted rear wing efficiency for Stock2020, Montana
AI
Further smoothing out of AI lateral transitions to reduce jerkiness/weaving/abrupt lane changes
Added logic to prevent AI slowing on track after returning from partially outside track limits
Added logic for AI to be more reactive and switch switch behaviors more often
Initial steps to reduce the impact of small Front-to-Rear collisions between AI (as seen at race starts especially with vehicles of differing performance)
Reduced range of AI variation from ideal racing line
GT3, Porsche Cup, P4, P3, P2, F3 callibration pass
Minor AI aggression scalar adjustment for GT cars
Further wet weather callibration passes for all GT / Stock / Proto cars
AUDIO
Adjusted Mclaren 720s tire skid volume
Lowered tranny whine given enigne sounds feature them prominently
TRACKS
Nurburgring: Various fixes for LODding / Z-Fighting issues; Corrected a few trackside ads;
add proper groove to 24hr layout; trimmed roadverge excess polys; Various crowd corrections; Various texture updates; further correction to trackside shimmering cameras; minor optimization pass
Kyalami: New AIW pit lane path (fix AI hitting pit wall when leaving pitbox, improved merge to main path at T1); Relax track cut limits on some runoff areas; Minor performance, art pass & LOD fixes
Interlagos: Fixed floating pit box lines
Campo / Curvelo: Adjusted flag LOD range
Montreal Historic: added missing HUD map
VEHICLES
Porsche Cayman GT4 - Fixed red cockpit material issue
Fixed lights for Fusca (all variants) + wiper uv mapping fix (HC1/HC2)
Adjusted brake glow ranges for carbon brakes (player & AI)
Camaro GT4R: Fixed missing RPM leds
Update v1.0.5.6:
Added Nurburgring 24h Endurance Layout
Added support to order Vehicle group filters alphabetically (original sorting)
Fixed class list scroll bar on Vehicle browser
Fixed helper spring implementation bug causing deflection to subtract from vehicle´s suspension travel (fixes issues with Porsches bouncing on bumpstops & AI cars occasionally rolling because of it)
Adjusted Porsche Cup FFB max force
Adjusted engine compression curves for Mercedes GT3, Stock Cars, Montana (slightly reduced engine braking in all)
Adjusted Traction Control base slip to allow for more slip before system kicks in
Porsche Cup AI wet tire callibration pass
Nurburgring / Nordschleife various fixes & adjustments to render and materials; tweaks to outer terrain geometry & grass/terrain texture blending, car park around Youtube corner, LOD distance tweaks, fixed grasscrete material in GP segment; reduced Reduced tire barrier flickering for Nordschleife layout; adjusted some TVcameras to minimise shimmering issues (still more to fix)
Camaro GT4R: Corrected brake and tail lights color
Mercedes 190E: Fixed cockpit red materials
MetalMoro AJR: Fixed head and brake lights
Super V8: Fixed head and brake lights
Update v1.0.5.5:
CONTENT
Added Nurburgring Nordschleife layout *Part of the Nurburgring DLC Pack (Steam Store Page for standalone DLC should be available soon)
GENERAL
Fixed reverse grid in Championship mode
UI & HUD
Added Vehicle Selection filters
Fixed track image anchors on lobby details page
Fixed 'Left Monitor Bezel Width Right' input
Added Credits screen to UI
Fixed various missing / incorrect filters for cars & tracks
PHYSICS & FFB
Fixed coordinate conversion when reading SETA contact patch offset
Fixed curbs pulling inverse way on cars where steering arms are "behind" steering axis.
Fixed minor road noise confribution being partially unequally handled on front right wheel
Fixed issues with Mini FFB using new profile
Adjusted tire treads for additional longitudinal slip in GT / Stock Car / Prototype tires & adjusted load damping to minimise hysteresis
Adjusted tire treads for adittional longitudinal slip in rain race tires
Corrected front tire tread width in GT / Prototypes (305mm / 315mm)
Adjusted default diff settings & roll bar values for Porsches
Revised low rev band torque curves & suspension rates for GT cars
Adjusted Porsche Cayman suspension travel & helper spring deflection length
Fixed error in main driveline syntax (potentially improves rear differential functionality)
Corrected Porsche Cup engine power figures to latest specifications; adjusted FFB Max force & CoG height
Reduced engine inertia in GT3/GT4 cars
Slightly increased engine inertia for Group A cars
Reduced engine inertia & spring rate range for Metalmoro MRX (all variants)
Various weight and engine power adjustments for better BoP accross GT3 / GT4 classes
Further revised suspension rates on all GT3 / GT4 cars
Fixed Mercedes AMG GT3 camber range for front wheels
Minor adjustment to StockCar 2020 CoG height & aero
Copa Fusca FFB Max force and raised stactic ride height by 1cm
Reduced F-Reiza FFB max force
AI
Further improvements to AI Lateral player avoidance and line selection when side-by-side with players
Improved AI player avoidance in situations where more than one player is present (MP)
AI callibration pass for GT / Stock / Prototypes
Adjusted AI lateral movement smoothing values to minimise aggressive weaving in some types of cars
Reduced aggression scalars for tintop series
AUDIO
Porsche GT3-R: Set tranny whine to cutoff sound in neutral; fixed missing onboard sound for AI cars and in replays
Fixed McLaren 570S GT4 missing sound in Chase view.
Increased bottoming sound effect for GT3s & GT4s
TRACKS
Velo Citta: Rebuilt pitlane triggers & adjusted far corridors in pit lane at U-turn (remove corridor over lap, possible source for pit lane DQ issue) calibrated some brake marker spacing/distance (dynamic/static road line markings); Minor performance pass
Imola: added DRS zones triggers as per latest GP configuration
Added drone animations to Velocittá, Velopark, VIR
Fixed rain blockers at VIR
Adjusted Nurburgring GP TV cameras
VEHICLES
McLaren 720S GT3: added five new liveries; fixed collision mesh bug; Added cockpit vibrations, dirt / damage effects + dangling damaged parts
Mclaren 570S GT4: Added dirt / damage effects, dangling damaged parts + new colliders + carbon material fix + carbon material UV mapping fix + mesh changes (Rear bumper/lights); Adjusted cockpit POV so it doesnt clip driver model
Camaro GT4R - Corrected samll sidewindow material
Fixed Porsche Cup 4.0 rear tire dimensions
Added damage, dangling parts & dirt map for Fusca (all variants)
Update v1.0.5.1:
Small improvements to the logic of AI to avoid invading of human line on straights when far from curves
Fixed non-linear bumpstop code
Revised suspension for Porsches
Revised Mclaren 720S GT3 aero, brakes & drivetrain
Revised Mclaren 570S aero & brakes
Revised GT3 / Prototype tire tread for slightly more longitudinal slip
Corrected Mclaren 720S stats & onboard cameras
Updated volumes of all Porsche GT3 / Cup cars and minor improvements to GT3-R sound set
Nurburgring: Smoothed harsh road bumps along the pit lane entrance;conform some overlay mainly in pit lane region (road line, kerb verge, grass verge, road seam) fixed some tyrewall Z fighting & some object LOD popping; reorganized bollard/cone for Veedol chicane layout; Minor Art pass
Goania: Minor art pass
Update v1.0.5.0:
CONTENT
Added GT3 series (currently featuring 2015 Mercedes-AMG GT3 & 2016 Porsche 911 GT3 R & 2019 Mclaren 720S GT3)
Added GT4 series (currently featuring 2018 Mclaren 570S GT4, 2017 Camaro GT4-R & 2016 Porsche GT4 Cayman Clubsport)
Added 2020 Porsche Carrera Cup Brasil (featuring Porsche GT3 Cup 3.8 & 4.0)
Added Nurburgring Track (GP, Veedol & Sprint layouts - DLC TRACK, FREE TO ALL USERS FOR A LIMITED TIME
GENERAL
Added support for overriding default liveries with user liveries (more info for this soon)
Updated Force Feedback system & Added Damping slider to FFB menu
Championship mode: Adjusted Stock Car championship rules to better match real regulations ( refuelling permitted in pitstops; use formation+rolling start; added mandatory pitstop; increased minimum race to to 15 mins to allow AI sensible pitting options
UI & HUD
Added support for additional UI track filters
Fixed incorrect label on FOV options tab when in unselected state
Disabled 'Reset to defaults' button in main setup screen when fixed setups are used
Fixed RR compound decrease button altering wrong value
Further reduced opacity of disabled menu options on in-game screens
Fixed incorrect current lap in displayed on HUD when rolling start used
Gaps now shown in laps rather than time for lapped vehicles on weekend results
Added lobby detail page to multiplayer browser
Extended MP player interaction dialog to include Vote To Kick
Allowed Player interaction dialog acces to all users (previously host only)
Updated all in-game leaderboards to allow access to Player interaction dialog (left click / Joypad X)
Fixed player name clipping on in-game MP leaderboards
PHYSICS
Revised tyre treads in GT, Prototypes, Stock Cars, Super V8 for more longitudinal slip & improved force combining
Slight reduction to parking force FFB (all cars)
Fixed missing autolift function in Mini gearbox
Adjusted Max force for MRX (all variants)
Reduced default viscous lock & preload baseline in cars in LSD diffs
Slightly increased speed sensitivity in road tyre tread (60s Classics, F-Vee, Copa Fusca & Uno)
Slightly further reducing lock per clutch in LSD differentials
Corrected rev range error in Group A engines
Adjusted default gear ratios for Group A
Adjusted F-Ultimate sidewall stiffness
AI
Revised AI code for various behavioral improvements
AI callibration pass to Group A, Procar, kart series & wet performance on GT & Prototype series
Scaled the pit exit speed by the outlap slowdown factor
Adjusted AI calculations for enforced pitstops in timed races
TRACKS
Added animated helicopter & drones to Adelaide, Brasilia, Brands Hatch, Cadwell Park. Campo Grande, Cascavel, Curitiba, Imola, Jerez, Silverstone, Montreal, Silverstone 2001,
Hockenheim (all versions): Minor art & performance pass
Montreal: Object LOD fixes & Minor art & performance pass
Londrina: Adjusted triggers & start location
Donington: Object LOD fixes; Minor art & performance pass
Added VR cams for Adelaide, Kansai & Montreal
Goiania: Fixed marbles
Taruma: Minor art & performance pass
Oulton Park: Fixed broken pitcrew/pitbox marker animations in Oulton / Fosters layouts
Added helicopter & drone animations to Granja, Londrina, Hockenheim, Ibarra
VEHICLES
F3 (F301) - Revised and updated liveries including new community skin; Updated leather textures on head rests.
Metalmoro MRX: Added dirt / damage effects + Dangling damaged parts + new colliders (all variants)
Camaro SS - Corrected LOD D glitch
Added Gol) Dirt/Damage effects + Detachable boot lid (all variants)
Update v1.0.4.1:
GENERAL
Fixed camera jittering when in low head movement slider values
UI & HUD
Fixed hover activation states on new Championship screen
Fixed incorrect vehicle information for cars added in v1.0.4.0
PHYSICS & AI
Revised physics & fixed various issues in initial release of M1 Procar, Group A, Mini JCW, Mini Austin 1965 & Lotus 23
Adjusted Group A & Procar tyre tread
Increased engine rev band for Group A cars to avoid triggering overreving bug
Fixed default tyre selection errors for Lotus 23, Mini 1965, Mini 2020
Adjusted engine inertia for Group A cars, Mini JCW 2020, Lancer R & RS, Puma P052
Revised Lotus 23 suspension geometry & fixed tire diameter
Callibrated AI for new series
AUDIO
Fixed bug with news car sounds overwhelming system and cutting off certain effects
TRACKS
Imola: Fixed broken pit door collision for door 8,9,10 (garage 15-20); Max AI participants changed from 29 to 31
Adelaide: Minor art & performance pass
Azure: Added "cheatblock" to pit lane track cut mesh.
Bathurst: Attempted fix to floating groove in the Cutting
Cascavel: Minor Art Pass; Updated AI paths
Added VR Cams for Cascais & Jerez
VEHICLES
Lotus 23: various graphical updates & fxies
Mini JCW 2020: fixed bonnet issue; updated liveries(removed plates and fixed numbers font)
Ultima Race: added dirt / damage effects + Dangling damaged parts
Stock Car 2020: Update Cruze liveries; added new Windshield banner
Corrected onboard camera positions for Lotus 23, Mini Austin 1965 & Mini JCW 2020
F3 (F309) - Revised and updated liveries for the whole grid including 4 new community skins
Added MetalMoro AJR Dirt/Damage effects + Detachable parts (all versions)
Update v1.0.4.0:
CONTENT
Added 1960s Touring Car Series (featuring Lotus 23 & Mini Cooper S 1965)
Added BMW M1 Procar Series
Added German Group A Series (featuring BMW M3 E30 & Mercedes 190 Evolution
Added Mini JCW UK Series
Added Buskerud Kart Track (2 layouts)
Added Speedland Kart track (4 layouts)
Added Hockenheim 1988 Short layout (part of Hockenheimring DLC)*
GENERAL
Added borderless window mode option (Perfromance Options Screen)
Altered behaviour of helmet/cockpit cameras to prevent locking to world horizon and improve smoothing/damping of camera view
Fixed issue where event date was not correctly set if host changed track via multiplayer lobby
Added 'Start New Championship' flow; Added Select championship type, select vehicle/livery, Pre-allocate opponents Added championship specific AI Skill / Aggression settings to championship overview (can be adjusted mid season as desired
Fixed clamping of range when validating Multiplayer AI difficulty setting on client.
Added support to look backwards when pressing loo left / look right simultaneously
Fixed "dummy" objects unintentionally appearing in reflections at higher settings.
Player now retains control of steering/shifting during pitstops when 'Manual pitstops' setting is enabled.
Fixed issue where sometimes player control was not restored after an AI controlled pitstop.
UI & HUD
Added Help text to advanced setup screen
Fixed missing center suspension setting heading localisations
Added help text for all setings (subject to further review/localisation adjustments)
Changed 'WORLD MOVEMENT' to 'HEAD MOVEMENT' to reflect new functionality
Adjusted showroom climate brightness
Added French & Spanish localization options
'Waiting for host' message now also displayed after race sessions in multiplayer when appropriate.
Changed 'EXIT' button to 'RETURN TO MAIN MENU' on post session leaderboard
Added confirmation step when attempting to exit while waiting for host to return to lobby at the end of multiplayer events.
Fixed incorrect activation states on Broadcast Control overlay toggles.
Fixed menu mouse activations and highlight state throughout on Broadcast Control
Added Start New Championship screen for championship and vehicle/livery selection (additional championships to follow)
Replaced "Reset Championship" button with "Start New Championship"
Entering championship mode now opens new championship page if no valid save is present.
DEDICATED SERVER TOOL
Limit AI Difficulty slider to 70-120%
Max Grid Size and Max Human Opponents now allowed to be equal in http UI
Replaced AllowableTimePenalty with AllowedCutsBeforePenalty and limit to correct range (1-50)
PHYSICS & AI
Replaced open Salisbury-based open differential physics with more effective alternative;
Further reduced differential lock per clutch setting
Fixed CTD with Caterham Academy / Supersport
Fixed F-V12, MP4-12, kart shifter & other unreleased cars missing latest minimal AI strentgh adjustment (being too slow below 100% setting as a result)
M1 Procar: Revised tyre construction; Revised Suspension Geometry; Lowered engine inertia; Increased brake torque; Revised tyre constructio
Adjusted AI lateral movement in initial launch off the line
Reduced differential locking increment per clutch setting (all cars)
Slightly adjusted kart tyre treads & FFB max force
Slightly reduced F-V10 Gen2 AI tyre rolling resistance to better match player´s
AUDIO
Onboard cameras now all use onboard sounds
All cars revised for any persisting inacurate engine sound position (forward-rear, left-right)
Added helictoper & drone sound effect (track dependent, where animation is present as sound effects are tagged to the respective objects)
Puma P052: engine sound offset to side fixed, corrected small click in low-ish rpm loop.
Kart 125 2T: increased internal engine volume slightly, external decreased slightly
Camaro SS: increased external sound volume (both trackside and external on car views); fixed bad on-power low RPM samples overlap and general transition from idling to on-power.
Ultima GTR Race: Adjusted filtering on external audio (trackside).
Super V8: Adjusted SUB-frequencies over RPM range
Puma P052 small adjustment to interior sound.
TRACKS
Reworked treeline and grass blade shader, added few new types of grass blades & reworked existing ones.
Reworked fog/haze shader with different exponent steps depending on angle you look at, so you can see the sunlit air when facing the sun
Adjusted fog levels in heavy cloud/overcast setting for european tracks
Added custom track animated objects (still WIP) to Spielberg, Kyalami and Buskerud
Small art passes to Spielberg, Bathurst, Kansai
Ortona: Fixed pit speed warning on track over 60kph; Added correct trigger for pit exit on layout 4;
optimized track cut mesh
Fixed VIR South hole after pit exit
Silverstone 2020: Extensive performance pass
Outon Park: Marbles test : less boxes (78->24), bigger boxes, 0.5-1.5 range, no brake zones
Snetterton: Fixed some AI pit lane issues (hitting pitwall, driving onto grass at pitlane to main path merge)
Adjusted textures; fixed some object LOD popping; Adjusted 100 layout pitlane/pitexit/trackcut to prevent a DQ in some cases
Curitiba: Minor optimization & art pass; improved pit lane path merge to main path; remapped garage/pitbox locations; calibrated dynamic brake marker spacing
Spielberg Historic:Restored road patch bumps; minor optimization pass; calibrated brake marker spacing
Londrina: Fixed black treelines
Imola 2001: Added period-accurate ad boards
Silverstone 2020 Intl: Improved AI line.
Added VR Spectator cams to Interlagos, Silvestone 2001, Bathurst, Hockenheimring, Imola
Fixed objects popping in Spielberg, Silverstone 1975, Silverstone 2020
Brasilia: Fixed several object LOD popping; Various object & texture adjustments
Brands Hatch: Upgraded road seam & roadline shaders; Improved brake marker texture and spacing; Minor optimization pass
Interlagos: Fixed object LOD popping; Upgraded road seam & roadline shaders;
Imola: Fixed hole at Acque Minerali; closed some open edges between double sawtooth curbs; fixed some grass glitches; calibrated brake marker spacing; upgraded sign placement to latest references;
Upgrade distance marker shader to rz_basic, rework sign placement based on recent reference video; moved start trigger 5m to align with pitwall starting gantry; added garage door collisions; relaxed road noise slightly; minor optimization pass
Ortona; Minor Art pass; Added new AI paths for paddock area; Fixed broken UV4 groove mapping. Upgraded road seam & roadline shaders; ;New HUD track maps. Optimized track cut mesh; Added starting lights; Fixed wrong way/DQ bug from new paddock pit lane; Updated fast lines for layout 1 and 3; Minor optimization pass
Guapore: Fixed various object LOD issues; Minor Optimization & art pass; Fixed some open edges; added animated drones
Adjusted road noise for Guapore and Ibarra
VEHICLES
SuperKart: Updated liveries
Added Stock Car 2020 dangling damaged parts
Added Sprintrace dirt and damage effects + dangling parts
Added Super_V8 dirt and damage effects + dangling parts
Fixed Caterham Academy Driver & car animations
Update v1.0.2.7:
Fixed UI issue when creating new Multiplayer game that would prevent selecting a dedicated server when "-selectds" switch is used (allows the first session of a game controlled dedicated server to be created from the client instead of requiring use of the http UI)
Added broadcast control / spectator screens for Multiplayer sessions
Adjusted Lobby to support broadcast role assignment
Updated simulated lap speed logic used in live gap readings & track limit penalty calculations for better consistency
Slightly increased tolerance for momentarily exceeding pit speed limit
Altered title/subtitle text behaviour and position to prevent overlap with block elements
Polished engine sample loops of F-Ultimate. Fixed MRX_P3 engine sound wrong position.
Adjusted Puma P052 turbo sound volume
Tweaked engine sound parameters for better bottom end / subwoofer utilization
Further differential setting adjustments to correctly display available options in setup screen Generally reduced default diff preload values
Fixed error in parameters for hump mode in viscous differentials
Increased brake cooling when static
Reduced heating rate of steel brakes
Increased operating window of GT, Prototype & Stock Car series tyres
Moved aero balance for Montana, Stock Car 2019 & 2020 slighly further rearwards
Adjusted Copa Montana default setup
Minor increase of pneumatic trail for radial Tyres (vintages, road)
Reduced AI rolling resistance for F-Classic, F-Vintage, F-V10 G1 tyres to better match player´s
Minor BOP balancing for P3 class
Minor Center of Gravity and aero center of pressure adjustments to F-Retros
Corrected V12 engine performance for Vintage & Retro series
Added new differential hump values to all viscous rear diffeential variants
Generally reduced differential preload values
Slightly increased AI throttle application range for low to mid powered cars
Bumped AI low range Strength up (to compensate AI becoming too slow below 100% following recent code updates)
Reduced AI lateral field speed distance & effect
Adjusted rolling resistance for F-Vintage, F-Retro, F-Classic, F-V12, F-V10, F-Reiza, F-UItimate, F-Trainer & Copa Classic to better match player´s straightline performance
Brands Hatch: Corrected circuit info
Jerez: Minor optimization pass
Guapore: Updated trackside ads
Spielberg Historic: incremental art pass update; adjusted track cut mesh; start trigger to better align with start line
Added tracklights for Spielberg Historics & Silverstone 2001
Silverstone: Updated 2020 Intl TV cams
Silverstone 2001: Added more accurate ad mapping to cement walls, adjusted track cut limits
Silverstone 1991: Revised track cut limits; Fixed some floating big tents; Adjusted service roads material & texture
Silverstone 1975: Fixed missing buildings on no-chicane layout
Snetterton: Fixed CTD at race end.
Oulton Park:fixed pit exit warning bug (track cut); Track cut mesh optimized, add grasscrete runoff, removed apex curbs; Rebuild triggers. Fixed timing bug (Start trigger was not crossing pit lane)
Kansai: Fixed start trigger not crossing pit lane
Reimplemented BT26, F-V10, F-V12, F-Reiza & F-Ultimate suspension animations (fixed wheels appearing to float)
F-Trainer: Fixed RPM LED & bar scaling
Adjusted F309 Driver animations
F-Reiza: Adjusted Driver animations
Adjusted gear shifter animation parameters on F-Retros, M23 and F-Classics
Fixed driver head position on the F-Classic G3M2
Added exhaust backfires to Stock Car 2020
Increased exhaust downshift backfires for SuperV8
StockCar Corolla -Added damage & dirt maps + deformable mesh
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