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Complete cosmetic revamp
Models, animations, and visual effects have been entirely redone for all summons and every damage type variant.
Feeding Swarm
Hunting Swarm
Livor Mortis
Auto-respawn
As long as the skill is equipped your summons will respawn automatically every 2 seconds for Feeding Swarm and Hunting Swarm and 5 seconds for Livor Mortis until you have your maximum number of summons alive.
Teleportation
Pressing a summon’s keybind now causes all your associated summons to teleport and launch a coordinated attack at the cursor’s location.
Feeding Swarm
Hunting Swarm
Summons’ power now scale with your character
Summons dealing Physical, Rend or Toxic damage will gain bonus damage from your %material damage. If you change their damage type to Frost, Fire, or Lightning, they will benefit from your %elemental damage, and so on.
Hunting Swarm summons now benefit from your additional projectiles, your %projectile damage…
Note: As scaling is a matter of balancing, we will use your feedback on the current state of the summons in order to fine-tune how they scale with particular affixes, thus, we will keep working on balancing the summons in the upcoming content patches. To help you theorycraft and make relevant builds, here is a list of what the summons currently scale with:
Weapon Damage;
Total Attributes Bonus Damage;
Ailment Damage;
Skill’s Flat Damage (Gems, XX damage on spells..);
Skill’s %Damage (%damage, %spell damage, %projectile damage…);
Skill’s %Damage Type (%material/elemental/occult damage);
Projectile Count.
Tooltip and damage clarification
The average damage of your summons now appears on their skill tooltips. Every Modifier has been clarified to indicate the % of increased damage it gives.
In addition, the damage display text and the health bars for your summons can now be toggled on and off.
Infested Bog
Aberrant Marsh
The Lunar Armor is now available in Stormfall Palace through the “Mirrormaid’ project.
Female Model
Male Model
Wailing Arrows can now be converted to Sacred damage.
Anvil’s Woe can now be converted to Aether damage.
Slayer’s Flurry can now be converted to Aether damage.
Summons can no longer block the character’s path.
Summons damage and health bars can now be displayed on screen.
Feeding Swarm and Hunting swarm’s icons in the skills bar now display the damage type variant of the skills
The maximum combat radius for Summons has been increased from 25m to 40m.
Added in patch 1.1.3.0
Health, Rage, and Willpower potions can now be used at any time without delay and without breaking an ongoing channeling skill.a
Havar and Mohabi’s items now scale up to the maximum expedition level unlocked.
The items obtained as rewards for completing the “Seekers Garrison" and “Stormfall Trade Assembly” projects in Stormfall Palace now scale up to the maximum expedition level unlocked.
Clarified and added values to almost every modifier for Feeding Swarm, Hunting Swarm, Livor Mortis, and Parasite, both in the tooltips and skill panels.
Fixed an issue where the Rabiaphages would sometimes not fire when aiming the player.
Fixed an issue where the unique monster “Queen Amadalah” could be found too frequently.
Fixed an issue where the visual effects would not match the type of damage dealt by the bombs from the “Sappers” enemies.
Fixed an issue where a grey texture could be seen inside the barrels found in the narrative mission “The Only Lead”.
Fixed an issue where Summons health would be scaled down from level 44 to 68.
Fixed an issue where the "Aspect of Dawn" second skill "Hammer of the Aurora" recast would sometimes deal no damage.
Fixed several tiles and NavMesh issues on expeditions maps.
Fixed an issue where the “Harvester” monster would disappear abruptly at the end of its death animation.
Fixed an issue where no sound effects would be played on the explosion of the first skill of the Aspect of Infinity “Calamitous Paradox”
Fixed an issue where joining another player’s game would restock all the merchants.
Fixed an issue where no sound effects would be played when using a damage type variant for “Wailing Arrow” while the Modifier “Aching Accuracy” was selected.
Fixed an issue where it was possible to benefit from the increase in stats given by the attributes without confirming them.
Fixed an issue where the sword held by the “Corrupted Purifier” enemies would visually glitch out when taking damage.
Update v1.1.3.0:
Health, Rage, and Willpower potions can now be used at any time without delay and without breaking an ongoing channeling skill.
Items sold by Havar and Mohabi now scale up to the maximum expedition level unlocked.
"The items obtained as rewards for completing the “Seekers Garrison" and “Stormfall Trade Assembly” projects in Stormfall palace now scale up to the maximum expedition level unlocked.
Clarified and added values to almost every modifier for Feeding Swarm, Hunting Swarm, Livor Mortis, and Parasite, both in the tooltips and skill panels.
Fixed an issue where using Parasite would cause a server crash when used in online multiplayer.
Fixed an issue where holding the skill 'Strife of Baäpheth' just after using any other skill of the Aspect of War while having less than 200 Primordial would indefinitely channel the skill and softlock the player.
Fixed an issue where Ilthain would disappear if the player returned to Stormfall before talking to him after killing the Chapter 1 Quest “The Bane of the Storm” Boss, making it impossible to complete this step.
Fixed an issue where the Crafting UI could be split in two when displaying too many lines in certain languages and on certain specific weapons, making it impossible to click the “Craft” button.
Fixed an issue where Bladestorm would instantly deal 4 to 5 ticks of damage when used.
Fixed an issue where no Pistol would be attached to the hand of the character when they were using Gunslinger's Brand with its Lightning Elemental Variant
Fixed an issue where the shockwave's VFX of the modifier 'Unrelenting Strikes' for Bladestorm would not match its hitbox when it would be used with the modifier 'Long Pommel'.
Fixed an issue where picking all the Gate of Fate nodes“Toxic Emanation”, “Serpentine Affinity”, “Tenacious Affliction”, “Insidious Decay”, “Power of the First Men”, “Artefact Analysis” and “Enneract Expert” would cause the Toxic Emanation stacks to still be applied one by one, and the first few ticks of poison damage to happen faster than the later ones.
Fixed an issue where the Chapter 1 Boss attack "Inexorable Charge" would not deal any damage.
Fixed an issue where the description of the Gate of Fates node 'Fatal Pact' node would display "%" instead of the value of Health and Force Shield restored.
The tooltip of the Duskshroud modifier ‘Attendant’s cloak” now correctly states that Duskshroud’s Area of effect grants all its effects to allies.
The tooltip of the Warpath modifier ‘Vexilloid” now correctly states that the all resistances buff is only given to allies when the character passes through them.
Added missing sound effects on several monsters.
Fixed an issue where targeting a clickable object with Blood for Blood and the Modifier 'Unrelenting Attrition' would prevent Blood for Blood from following the character.
Fixed an issue where the Pet would sometimes stop following the character after the character died.
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