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Added an 'Epilogue' screen to properly complete the game experience for those who finish the game.
Made adjustments to two checkpoint triggers that could trigger missions prematurely under certain conditions.
Added some optimisations to the Camp Carter mission loop to enable the food store to be located more easily, and moved a checkpoint to enable the first mission to trigger earlier.
Added two clues at Cuttler’s Boat Yard to make locating the Steam Achievement, ‘Season Of The Witch’ a fairer challenge.
Update v20211211:
Just a small fix to an issue where multiple achievements would not unlock in a single play session. Should all be good now, do let me know if there are any other issues with achievements.
Update v20211129:
Following player feedback, I have added additional radio towers, and checkpoint save areas to both the Southerly and Westerly routes into Badmington. These save areas have been placed mid-way on both routes, and should ensure that the journey can now be split into two parts if required, and that a death on this route will not cause you to have to repeat the whole journey. You will need to visit these radio towers in order that the checkpoint fires, but they are on high ground, and lit too, so they can be seen at night and in bad weather.
Update v20211121:
Reduced fall damage on slopes
Buffed health points
This means that small falls, and 'sliding falls' on slopes are now more survivable. This should bring medicine more into the gameplay, and allow players to have a couple of mistakes before they face the prospect of death.
Update v20211117:
Option to invert the 'Y' axis. This is in the second tab of the settings screen, and needs to be enabled when you are 'in-game'.
Moved 'New Game' button to bottom of options screen, to help to prevent mis-clicks, and added a warning that this button also deletes existing saves when it creates a new game.
Update v20211115:
Walk Speed - Significantly Increased
Run Speed - Significantly Increased
Stamina - Doubled
You can now get around much faster, and you can run twice as long before needing a rest!
Update v20211114:
JOGGING IS HERE! Following multiple requests from players, and concerns about transit times between locations, I have now implemented jogging into the game. 'Left Shift' will now put you into the jogging state, which will cut travel times down by approximately 30%. There is a stamina 'cooldown' during which you will have to walk until your stamina regenerates, but this is very short.
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