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Something had gone wrong with our German localization causing a lot of the translations to be in the wrong location. Hopefully this patch solves most of those issues.
Update v1.33:
Fixed a crash that sometimes occurred after liberating the castle
Fixed a bug that'd confuse the toggle sprint functionality forcing you to press it multiple times.
Certain mini bosses had their audio fixed for when the master volume has been updated.
Update v1.32:
// Performance
Many texture resolution improvements that'll result in fewer high res textures failing to load.
Removed older unused referenced assets from the game.
Minor game thread optimizations.
Foliage optimizations. (Mostly trees)
(These changes together have also made the game 600MB smaller. Almost 10% smaller install size.)
// Other
Updated our save & load plugin.
Minor tree billboard fixes.
Decreased intensity of critical hit particle.
// Bug fixes
Fixed a bug where the wrong number would show up in the center of the screen for the amount of arrows that you have.
Fixed a bug where slow motion could get stuck. (So the game would stay in slow motion)
Fixed minor visual issues in the intro. (Characters at the end)
// Crashes
Crash instance fixed where to many un-looted pickup actors would break the save/load plugin.
Loot is now automatically called to Aron after an encounter. (In a certain range) (Only applies to pick-ups)
Update v1.31:
// New
You can now enable Hold attack for heavy attack in the gameplay settings. I hope that this will make it easier to perform heavy attacks with a controller. This over-writes the shift + attack completely so they can't be used together.
Hold attack for heavy attack gameplay setting.
Updated Tutorials to also show this.
// Key rebinding:
I also completely overhauled the input for Aron's Adventure and it's now utilizing a beta feature from Unreal called Enhanced inputs. We hope that this will give fewer issues with rebinding and solves all instances of people trying to rebind and seeing "any".
This was a big undertaking and the main reason why it took a while to release update 3.1
Completely overhauled back-end for key binding/rebinding.
Cleaned up and removed a lot of old binds.
Overhauled the system that gets the latest input for the on-screen tutorials.
// Dialogue System:
Fixed a bug where dialogue could get stuck. (On selecting invalid answers)
Fixed a controller bug that would prevent proper visuals from playing when selecting answers.
// Corrupted saves:
Fixed a rare bug that could corrupt a save resulting in a Fatal Error. (Thanks to the community sending a save file for us to test with)
// Optimizaitons:
Very significant optimizations to shader complexity. (20-50% shader performance improvements)
// Mount:
Changes to mount spawning that'll help prevent the horse from running into you and locking you down.
// Other:
Implement crawin dialogue subtitles.
Twinblade trainer name fixed.
Fixed titles in crafting menu now showing up.
Fixed a bug where certain actions could prevent cinematics from playing, getting you stuck. \
Fixed an Aron swimming animation bug.
Fixed some minor animation bugs.
// Intro:
Fix first sentence of the intro subtitles not showing up.
// Rive:
Fixed some rock collision where you could get stuck.
Aron should now be able to pick up his parent’s key
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