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ADDED
- Italian localizations.
- Performance optimizations.
- Option for player indicator circles to tell co-op players apart more easily.
- Green dot indicator for gear you can afford to upgrade.
CHANGED
- UI tweaks.
- Allowing using larger windowed resolutions but hiding the window title bar and using thinner frames in those cases.
- Decal tweaks and sharper sources graphics.
- Player no longer receiving damage during cutscenes (prevents you from dying to poison puddle while you can't move).
- Launchpad tunnel doors are now always open if the player has finished the game.
FIXED
- Localization fixes.
- Player death position set properly for both of the players (using position for whoever dies the last).
- Acquiring map happens right after you leave the first link tower even if there are notifications queued.
- Showing built structures like turrets in the map before loading the actor type assets.
- Fixed quest items in "Hot Head" not returning to destructible when they should.
- Walking animation does not get stuck anymore during "Warm up the engine" main quest phase.
- Saving now works correctly when exiting the game while sitting on the campfire.
- Clicking special tool icon now correctly changes the special tool instead of the primary weapon.
- Mouse and gamepad controls now use the same minimum and maximum camera tilt values.
- Usual open world fixes to visual glitches and some objects.
Update v1.0.1:
ADDED
- Option screen tab icons.
- More resolutions visible in resolution selector (Windows and macOS).
CHANGED
- UI tweaks.
- Both players now sleep when sleeping at the campfire.
- Changes to numerous object parameters, such as hp, dmg threshold and drops.
- Buffed katana "DMG to monsters" parameter.
- Initial Bandage invent cost raised a bit.
- Increased Lumberjack damage vs trees.
- Removed main quest Crown phase where you needed to visit the Collapsed Road to continue.
- Changed Crown Station Tomb puzzle to a simpler one.
- Slight Tomb Guard damage reduction.
- Adjusted the 'Displaced' quest.
- Stage sounds are suppressed while playing myth tablets.
FIXED
- Localizations (still some strings waiting for translation).
- Audio crash (macOS).
- Fixed material magnet and retweaked modifier.
- Numerous open world fixes to graphical glitches.
- Slight optimisation to open world.
- The quest "Displaced" now only rewards xp upon completion.
- The main quest now correctly progresses to the "link relay" phase after scanning for relays.
- Monsters are able to traverse through opened drawbridges now.
- Power attack effects should not appear anymore during normal attacks.
- Player can now press the run button down while exiting the camp fire screen.
- Fixed saving game for Windows user names with special characters.
- Audio system falls back from XAudio2 to DirectSound if early initializations fail.
- Fixed a bug that sometimes caused wandering enemies to get stuck on obstacles.
- "Archaeological Expedition" quest phase fixes if the player has skipped portions of it by mistake.
- Releasing a combined running/dodge button while running and changing weapon at the same time does not start dodge rolling anymore.
- Potential fix for a bug where player's falling animation keeps playing forever.
- Material slots cannot hold negative amounts anymore.
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