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Added a "Spirits Abyss 100%" achievement for getting all other achievements. If you previously had them all then just boot up into the title screen and the 100% achievement should drop.
Added an Achievements screen to the Grimoire Compendium where (you can probably guess!) you can view all of the game's achievements.
Added a helpful tip when playing a Co-Op game for the first time explaining the Twin can teleport by pressing the Item button.
Increased the chance for a crate to contain an item or be booby trapped if you already have a lot of bombs.
Sullenwoods: During a Lexicanium Hunt, Hanged Haunters will no longer appear and Hang Hauntlings will always drop a Restless Heart upon death (and now have a small chance of doing so in other game modes).
//bug fixes
Delete Save menu: Deleting all data will now restart the game (otherwise it can cause crashes in the current run). Resetting the settings wasn't setting the sounds to the default level.
Dropping down from a ledge would instantly activate the Seraphus Feather and Selestious Talisman items.
In the Frostal Fields region one of the room sections had a chance of creating a chest/crate inside of a wall.
The Olden Trial sub-stage rewards weren't conforming with the Seed and could give you a passive item you already had.
Getting the Curseify Hearts curse wasn't turning restless hearts into cursed hearts.
A crate containing a Seraphus Feather would teleport it downwards through the floor.
The Snow Globe had the wrong short description.
The Rusty Key can now be used to unlock the Sinners Chambers domain region.
The Wally Vomiter can now be hurt by the player's orbitals and item projectiles.
The ambient warp vortex sound would continue endlessly in some circumstances (eg when using a Flute or quitting the game mode when close to one).
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