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Fixes & More Fixes
Abilities can no longer be cast while a tower is under construction
Fixed a major exploit with upgrade-cancelling that could be used to refresh abilities, like Windstorm tornado, Astral extra shots, etc.
Fixed a bug where you could upgrade-cancel Astral or Runic to refresh their ability cooldowns
Fixed a bug where upgrade-cancel removes Cursed stacks & the Cannot-be-cloned debuff
Fixed a bug where upgrading/sidegrading a tower removes buffs from it
Fixed a bug where an incomplete buff tower will cast its buff before construction finishes
Fixed a bug where towers can be buffed while in mid construction/upgrade
Fixed a bug where loading a checkpoint in Campaign would "break Tesla Trees"
Fixed a bug in Campaign with AMD FSR offsetting spawn indicators
Fixed a bug in Campaign with AMD FSR offsetting everything in Mission 6
Fixed Quake Earthshaker Specialization not increasing shockwave AoE
Fixed Life Altar not recovering your lives over 50 in the Campaign
Fixed Elemental Diversity Achievement in War requiring you to cast all 8 abilities, it now just requires casting each of the elemental abilities once
Fixed tower count on Damage Table being bugged if you did a max-level tower upgrade from tower table
Fixed an issue where increasing the timescale in a replay would be inconsistent with the actual result.
This might be related to a somewhat common desync problem.
Fixed an issue in Ranked where the game could desync and you could still somehow gain or lose MMR
Additional fix in Ranked, in the case you desync but you try to leave to the main menu before the desync detector kicks in and nulls the match, it should no longer count as a loss
In Ranked, if you die first but win by score, you're no longer listed as Rank 2
On the Ranked Leaderboards screen, added a notification that tells you when the current season ends.
Update v1.4.2:
Fixes & Improvements
In Teams/Co-op, if a player leaves or disconnects and fails to reconnect, the following should happen now:
Their towers are sold
Their unspent gold is evenly distributed among all allies
Fixed difficulty column showing up as blank for Co-op & Teams Leaderboards
Fixed a bug where you couldn't manually target with Gravity Cannon
Gravity Cannon VFX should look fancier and 50% more performant
Fixed Trickery casting its buff VFX for each clone in a Tesla Tree chain, resulting in both a bright flare and extreme lag
Cast VFX for Blacksmith, Well & Trickery have been updated
Toned down mega-brightness of Tesla Tree, especially when you had a whole lot of them
Drastically optimized Tesla Tree, it was using a laggy shader on its beams, as well as its water effect
Drastically optimized Railgun, it had an issue with its garbage collection which caused the game to get progressively laggier
Optimized Rage, replaced a laggy shader on its lava
Fully updated the Romanian localization
Updated French and Russian localization
Balance
In Teams, solo players no longer have a lower HP scaler than team players
Due to the lower HP scaler, solo players could rack up a massive interest advantage and somehow end up with higher scores, despite the potential team synergy
Dialed down Teams HP Scaler just slightly, regardless of team size
Vapor damage reduced from 1650 to 1600
Railgun has been adjusted:
Railgun damage increased from 75000 to 80000
Railgun passive charge rate increased from 5 to 7 per second
When its Static Shockwave gains enough charge to reach 100 and fire the Railgun, excess charge now carries over instead of restarting from 0
Singularity has been adjusted:
Damage increased from 14000 to 15000
There's now a 2 second pull-immunity duration after getting hit by Singularity
Life Altar can now cast its ability at 1 Life
To clarify, it'll only buff what it has the life capacity to buff. If you're at 1 Life and you try to activate Life Altar, it'll just buff itself because that costs 0 Lives.
Tesla Tree has been adjusted:
Damage reduced from 8000 to 7500
This was applied in the 1.4.1 Hotfix, just noting it here for consistency
If Tesla Tree or any of its clones within that chain are affected by Cursed in any way, it now treats the chain as one big tower and purges all clones, regardless of proximity.
Additionally, Cursed AoE now triggers around the Tesla Tree that made the killing blow, not the "first tower" in the chain.
Buff Priority of Level 4 Singles & Periodic raised to be higher than Tesla Tree
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