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Monday Night Combat Update 6 info:
Summary
Today's update focus is two fold. The first is iterating on and pulling back the visibility of the All Star Rating. The All Star Rating system looks at many different aspects of the player's play and uses an algorithm to come up with a number that represents their skill level. It's a system that fluctuates over time depending on how you play in every facet of Monday Night Combat. We will continue to improve the system over time. We also wanted to once again show player level and reintroduced that back into the UI.
Secondly we took aim at some issues surrounding the charge abilities. We fixed several bugs with charge not doing damage, not doing knock-back, or doing knock-back when it shouldn't. We also retuned it so to make the Ass ault have to choose whether to use it to get into combat or get out of combat, not both.
Fixes
- Fixed enemy players being partially immune to head shots while using the turret purchase menu
- Fixed Assassins doing significantly more damage under certain latency situations
- Fixed Assassins doing lunge damage while dead
- Fixed enemy health bars showing while player is under effects of a smoke bomb
- Fixed Assault's Charge not doing proper knock-back if the target is in the air
- Fixed a few instances of the Assault's Charge doing no damage
- Fixed an issue that caused Support's Air Strike to immediately trigger if thrown out of the world
- Fixed an issue that caused players to get knocked back and damaged from charges when they are standing behind the Assault or Tank
- Fixed explosive projectiles sometimes exploding on a client early and in the wrong location
- Fixed issue that could cause dedicated blitz servers to reach an infinitely high round number
- Fixed issue where user may be unable to purchase Juice
- Fixed issue where charges did not deal proper damage and/or knockback
- Fixed exploit allowing users to spam Tank's Deathblossom
Balance and Adjustments
- Reduced the recovery speed of the Assault's Charge Skill.
- Increased the recovery speed of the Assault's Bomb Skill.
- Normalized the speeds of the Tank and Assault charge
- Players are now awarded less money while juiced
- The Assault Bomb skill no longer recovers while the bomb is in play
- Re-added player levels in the pregame lobby
- Team split will now somewhat use All Star Rating to choose teams
- Removed All Star Rating from the scoreboard
- Enable trilinear filtering on certain texture detail settings
- Undo minor change from previous patch causing charges to feel ineffective in high latency situations
- Voice icon appears on HUD and player names change color when talking
- All Start Rating displays more detail
- Lighting updates on AmmoMule, Grenade III, and LaseRazor Arenas
- Mascot colors changed back to Green and Yellow
- Team split now accounts for All Star Rating
New Features
- New taunts for all classes while wearing Retro or Beta Gear.
- An extra Gunner taunt with dual minigun for any gear.
New Issues
- With the recent change in Steam's VOIP API we have been having problems with game volume and some Win 7 (and others?) sound settings. If you experience low game volume, please go Control Panel->Sound->Communications and tell Windows NOT to do any muting when it detects communications.
Monday Night Combat Update 5 info:
Summary
This update focuses on the new player experience. With the influx of players coming from PAX East we wanted to make sure that the new Monday Night Combat fans get to play with other new fans without getting rolled over by veterans. With the new All-Star Rating system players will be able to get an idea of their skill level vs the others on their server. The balance adjustments to armor endorsements and the default class changes were aimed at continuing this goal by making the newer players live longer but the veteran players, who are usually armed with custom classes, be more in balance when they use these endorsements.
New Features
- All-Star Rating System - The All Star system is a system to rate players so that they have more visibility into the overall skill level on each server. The All Star Rating is a continuously adjusting five star rating. Play well, it'll go up. Play poorly and it'll go down. We will improve the system in future updates as we get feedback and data.
- New Outlander Gear!
- New Penny Arcade's Cardboard Tube Samurai Uniform for Assassin!
- New Taunts while wearing Outlander Gear!
- : New votekick functionality. A player initiates a vote by typing in the console. PLAYER can be the player's name or their player number from the . Once a vote is in progress, other players type or in the console. If ? of players vote to kick, the player will be removed and not allowed to return for some period of time. The exclusion period increases greatly with each subsequent votekick.
Fixes
- Fixed issue with grapples after getting knocked into the air
- Fixed rare case of Assassin getting a back grapple when she is actually in front of her target.
- Fixed Ping display in scoreboard
- Dedicated blitz servers immediately end rounds and return to lobby when all players have left the game.
Balance
- Reduced the benefits of armor endorsements for Assault, Support, Sniper and Assassin.
Adjustments
- New Game Summary display before the end game scoreboard
- Altered the default Assassin and Sniper builds to include armor endorsements
- Increased the chance of JuiceBot spawning during a game in honor of PAX East
Dedicated Server
- Dedicated Servers can set the Max Star Rating for the server by adding ?MaxStarRating=[0-4] to the commandline options. This is a zero based index so the actual value is +1 the entry (ie 0 = 1 star)
- Updated commandline and UI support, updated batch files to support AllStar Rating
Monday Night Combat Update 4 info:
New Features
- Added Dedicated Blitz Servers, commandline and UI support, updated batch files
- Show Ping in Scoreboard
- Show Bot Kills in Scoreboard
- Added ability to rename Custom Classes
- Bullseye has been practicing his Irish jig gearing up for St Patty's
Fixes
- Beta Gear cutoff time set to 3PM PST to fix unlocking issues
- Network bandwidth optimization
- Performance optimization for low end systems
- Fixed Endorsement draw order in Character Select
- Removed “All Player receive Juice in Overtime” Protip
Balance
- Zoomed Sniper Rifle body shot damage reduced.
Adjustments
- Extended connection time out settings and added more logging features to help connection issues
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