- xREL ist eine reine Informations-Seite.
- Es gibt hier keine Downloads, Links zu Downloads, Torrents, Magnet-Links, NZB-Dateien oder ähnliches.
- Wir bieten nur Informationen über die Existenz eines Releases, seine Größe sowie die beiliegende NFO-Datei an. Wir unterstützen Benutzer in keiner Form dabei, dieser Releases habhaft zu werden.
- Sämtliche Verweise auf Angebote zu illegalen Kopien sind auch in Kommentaren sowie in unserem Forum verboten, was von unserem engagierten Moderatoren-Team ständig überprüft wird.
- Bei weiteren Fragen kann man uns per E-Mail an xrel *at* xrel *punkt* to kontaktieren.
Hast du das verstanden? Ja! | Nein!
- xREL is solely an informational web site.
- There are absolutely NO downloads of copyright-protected works, hyperlinks to downloads, torrent files, magnet links, nzb files or similar content on any part of this web site.
- What we offer is information about the existence of a release, its size, and the corresponding NFO file. We do NOT help or encourage users to download or otherwise obtain any of the listed releases.
- Links to pages containing illicit copies of copyrighted works are strictly prohibited in user-generated content as well. This is constantly being monitored and enforced by our committed team of moderators.
- For any further questions, please do not hesitate to contact us by sending an e-mail to xrel *at* xrel *dot* to.
Is that clear? Yes! | No!
May 7, 2015 Resolved UI display lag issue seen most severely in Research menu. May 6, 2015 Campaign [Homeworld 1 Remastered] Fixed an issue where Mission 09 could not be completed due to an autosaving issue. [Homeworld 1 Remastered] Fixed Russian text issue seen in Mission02 [Homeworld 1 Remastered] Fixed sensors disk issue in Mission 15 [Homeworld 1 Remastered] Cryotrays can be healed during Mission 03 [Homeworld 2 Remastered] Resource containers no longer float near the mothership when it disembarks during Mission 01 [Homeworld 2 Remastered] Homeworld Music will now play properly during Mission 12 and 14 cinematics Fixed engine glows on Kadesh Multibeam Frigate and Mothership General Playing animatics from main menu will now have proper subtitles Vaygr laser corvette and minelayer icons fixed Background pinching fixed in various maps. (Was much more visible depending on windows gamma settings.) Fixed issue where if you cleared your progress, mission 01 wouldn’t be selected which would cause a crash when trying to launch. Research and Build menus are not toggled unless units are available Alt-T and Alt-W are appropriately ignored as menu shortcuts for Kushan Top left UI no longer blocks mouse clicks Key bindings no longer accumulate/double up when applied to the main menu and in-game menu Key bindings no longer infinitely accumulate in the settings file due to edits No longer display the custom command energy bar if usage is not greater than zero A certain asteroid no longer blows up resource collectors unexpectedly Game will no longer crash when the player repeatedly changes any in-game settings via the Options menu Fixed nav lights on the Kushan Support Frigate Users will no longer get stuck “Downloading Content” when playing custom maps Fixed tiny menu button text at 4K resolutions Steam button now disabled if not connected to Steam Fixed more out of sync issues HW1 Classic - Credits scale to all resolutions available in Classic resolution menu Additions Ship icons updated to have colors similar to the original HW2 icons to help quickly identify which ships you have selected Message appears in chat when player is defeated or surrenders and chat icon on left flashes to notify of messaging Message appears in chat after a player leaves a game Shift-Clicking ships in the build menu will now queue up 5 ships. (HW1 feature) Drag resizing of build and launch menu improved Optimized UI text rendering Balance Vaygr resourcing paths moved closer to ship Resource collectors can now be captured while they are harvesting an asteroid in multiplayer Carriers and motherships have additional entry and docking paths to more efficiently build/dock units, greatly reducing the giant escalator queue Removed Repair Corvette regen times and reduced health from HW1 standard 1200 to 600 to be more in line with other corvettes Added the healing beam to HW1 repair ships Gravwell Generators now destroy themselves after their power bar is depleted Added support for armor class multipliers for kamikaze damage Missiles no longer miss and do double damage Circle strafe attack style with target facing added Mods Added support for locale-only mods in Classic and Remastered. Locale mods are mulitplayer safe. Badge-only mods are now supported. (Multiplayer safe) Old Badge mods should be converted to this new type of mod to work properly. Added support for “cursors” mods Added minShrink property to text to allow for better scaling at various resolutions Removed some log spam Added OnItemSelect lua hooks for NewDropDownListBox UI script can now ask for a control’s custom values to store and retrieve vars Added ability for LUA to get the name of the current map that is loaded (getCurrentLevelName()) Added concept of “healing” damagemfG
#