- xREL ist eine reine Informations-Seite.
- Es gibt hier keine Downloads, Links zu Downloads, Torrents, Magnet-Links, NZB-Dateien oder ähnliches.
- Wir bieten nur Informationen über die Existenz eines Releases, seine Größe sowie die beiliegende NFO-Datei an. Wir unterstützen Benutzer in keiner Form dabei, dieser Releases habhaft zu werden.
- Sämtliche Verweise auf Angebote zu illegalen Kopien sind auch in Kommentaren sowie in unserem Forum verboten, was von unserem engagierten Moderatoren-Team ständig überprüft wird.
- Bei weiteren Fragen kann man uns per E-Mail an xrel *at* xrel *punkt* to kontaktieren.
Hast du das verstanden? Ja! | Nein!
- xREL is solely an informational web site.
- There are absolutely NO downloads of copyright-protected works, hyperlinks to downloads, torrent files, magnet links, nzb files or similar content on any part of this web site.
- What we offer is information about the existence of a release, its size, and the corresponding NFO file. We do NOT help or encourage users to download or otherwise obtain any of the listed releases.
- Links to pages containing illicit copies of copyrighted works are strictly prohibited in user-generated content as well. This is constantly being monitored and enforced by our committed team of moderators.
- For any further questions, please do not hesitate to contact us by sending an e-mail to xrel *at* xrel *dot* to.
Is that clear? Yes! | No!
Bug fixes:
Added the option to disable the aim assist zoom and reticle independently of difficulty setting (the multiplayer aim assist setting will override this, as will Authentic difficulty).
Removed limits on raw mouse input data – which should hopefully address the “negative mouse acceleration” issue.
Added "Autobalance" as a team-based multiplayer option (will automatically move players from one team to another on death if the number of players become imbalanced).
Added quicksave (F5) and quickload (F9) on button press.
New profiles will attempt to detect keyboard layouts other than qwerty and set default controls accordingly (we're currently only supporting a small subset of variant keyboards, primarily azerty and qwertz layouts; please get in touch with our support department if you see any issues).
Dedicated Server gains "kickindex" and "kickbanindex" commands (which were already documented but were lost between V2 and SE3).
Added a "windowed" tickbox to the launcher options.
Fix co-op desync due to bulletcams (bullet cams are now sychronised where they're supposed to play for both, and we prevent weapons firing multiple times for the non-bulletcam-viewing player in non synchronised cases).
Fix co-op desync when getting on turrets.
Bleedout countdown notifications should now display correctly for both players in co-op (when difficulty setting allows).
Added latency indicators to the scoreboard in multiplayer.
"Through The Looking Glass" should trigger correctly.
DLC collectibles/achievements no longer counted against campaign progress.
A few leaves should no longer be able to stop gunfire, but AI rifles should be slightly less likely to shoot through solid objects and be slightly less accurate.
Bullets should emerge from the gun's muzzle regardless of the shadow setting!
Incapacitation on uneven surfaces should be slightly more robust.
Various fixes to prevent ragdolls interpenetrating surfaces.
Driver killcams made more robust (driver no longer killed when hits are near the view-slot, and killcams are triggered more reliably when the shot does hit the view-slot).
Tweaked dialogue audio settings to improve spatialisation.
Airfield's rescued prisoners no longer pose awkwardly.
Ghost Town now has more consistency in vaults over walls, building walls should no longer allow grenades through, and hiding below the ground surface should be slightly less likely.
Rat Run no longer has a building that partially disappears depending upon viewing angle/location.
Ruins and Beachhead should have fewer levitating rocks and plants!
DLC weapons now have names in Czech again.
Notes:
Steam cloud is unfortunately still not working.
Co-op for DLC missions is also unfortunately delayed to the next patch.
Disabling aim assist doesn't disable the tutorial messages about using the aim assist.
#