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New spawning system for enemies, better world population, better pacing and progression over time
A.i has more chance to venture to expected areas (ie cannibal villages)
Optimized sky light occlusion performance
Fixed birds getting faster and faster over time
Fixed fog showing through ocean water
Improved ssao!
New camping prop added
Improved ocean sound effects
Improved Bow and arrow sound effects
Fixed yacht lod bug where it would vanish for some players
Added sound effects to timmy dragged away scene
New improved cave drips and cave wind sound effects
Fixed some dynamic objects flying up in air on spawning (boxes, suitcases)
Fixed bug where skinny enemies would switch to default shading when injured
Cave ambient track added
Enemy combat theme/suspense themes added (rough)
Lowered (4x) damage and speed of arms and legs when used as weapons
New first class passenger model added
Skinny woman made blood less shiny
Fixed bug with inventory light at night being too bright
Balance tweaks : Increased fall damage, lowered how much health meds heal you
Turtles can now be killed by repeatedly hitting shell (although hitting them in head is much quicker)
Fixed brightness of standing fire (same as regular fire now)
Fixed fire stick enemy too bright
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